Ignite
Sandbox
problem
Role
Product Designer
Duration
Piloted, then paused
01
solution
A design that signals progress, not judgment
On my final team, I built the brand and design system for Ignite, an interactive psychology program for teens, then rebranded it for a Gen Z audience when school red tape stalled our pilot, shifting from structured lessons to a community-driven Off-Socials Challenge.

02
outcome
98% of learners reported positive change, 203 committed participants for the challenge.
Early Ignite sessions saw 98% of teens report positive emotions, up from 10% beforehand, and the Off-Socials Challenge drew 203 signups in three weeks. The program ended before either direction fully resolved, but the underlying lesson became core to how I work now.
03
reflection
Validate before designing.
The program ended before either direction fully resolved, but the underlying lesson became core to how I work now: define the problem first, validate before designing, and iterate quickly rather than reaching for polish too soon.




